JobsEngineering Manager - Basemap Rendering and Graphics Team
Engineering Manager - Basemap Rendering and Graphics Team
AppleEngineering Manager - Basemap Rendering and Graphics Team
AppleLocation
Cupertino, CA
Type
Full-time
Posted
5/5/2026
Compensation
Not listed
Undergraduate with 2+ Years of Experience
Approval 98.9%·Filings 5,543·New hires 2,691·
👑 Elite Sponsor
·FY 2025Job description
The Engineering Manager will lead a team responsible for the real-time 3D rendering engine behind Apple Maps and MapKit. This role focuses on building a rendering system that delivers high performance and rich visuals for users across various platforms. The manager will define the technical vision for the rendering pipeline and drive feature development while collaborating with multiple teams. The position requires a strong background in graphics and system architecture, along with excellent people-management skills.
Requirements
- 5+ years of engineering team management experience, leading teams of 6-8 engineers in a software or graphics environment.
- Strong background in real-time rendering, graphics pipeline development, or engine development.
- Proficiency in C++ and experience with modern rendering APIs such as DirectX12, Vulkan, and Metal.
- Experience with real-time engines like Unreal, Unity, or custom solutions.
- Track record of shipping interactive applications or graphics features with attention to visual quality and performance.
- Excellent people-management skills including coaching, mentoring, and setting technical direction.
- Strong collaboration and communication skills across product, design, and engineering teams.
- BS in Computer Science or related field.
- Experience with advanced rendering techniques such as PBR, global illumination, and ray tracing.
- Prior experience on Web, AR, VR, XR platforms or multi-device interactive applications.
- Expertise in performance profiling, GPU/CPU optimization, and memory usage analysis.
- Familiarity with engine architecture, ECS design, asset pipelines, and tooling for graphic systems.
- Experience with global teams or distributed engineering organizations.
- MS in Computer Science or related field.
Responsibilities
- Manage and grow a team of rendering and graphics engineers.
- Define the technical vision for the rendering pipeline.
- Drive feature and performance roadmaps for the rendering engine.
- Collaborate cross-functionally with product, design, cartography, and pipeline teams.
- Ensure the rendering engine supports the future of interactive applications.
Benefits
- Employees at Apple are often offered comprehensive benefits that support physical and mental well-being—flexible medical plans, confidential counseling, onsite wellness centers at major campuses, and resources for fitness and daily life. Families typically receive fertility support, paid parental leave with gradual return, caregiving leave, and dependent-care guidance, while financial perks commonly include stock grants (with purchase discounts), 401(k) matching, and income-protection coverage. Employees also see robust time off, Apple University learning and tuition reimbursement, donation matching and paid volunteer hours, and deep product and partner discounts.
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