JobsDesign Engineer â App Store & Games Product Design Team
Design Engineer â App Store & Games Product Design Team
AppleDesign Engineer â App Store & Games Product Design Team
AppleLocation
Cupertino, CA
Type
Full-time
Posted
5/9/2026
Compensation
Not listed
Undergraduate with 5+ Years of Experience
Approval 98.9%·Filings 5,543·New hires 2,691·
👑 Elite Sponsor
·FY 2025Job description
The App Store & Games Product Design Team is looking for a Design Engineer who combines design craft with software engineering. This role focuses on creating engineering infrastructure and workflows that empower designers to build and ship high-quality prototypes. The engineer will work closely with designers and engineering teams to establish technical standards and enhance collaboration. The position requires a strong understanding of both web technologies and native iOS/macOS development.
Requirements
- 5+ years of software engineering experience, with strong proficiency in iOS/macOS development (Swift, SwiftUI, UIKit)
- Equally strong proficiency with web technologies (HTML, CSS, JavaScript/TypeScript, React or similar)
- Strong proficiency with Git, CI/CD pipelines, and developer infrastructure including TestFlight, code signing, and build distribution
- Experience architecting codebases for collaboration, establishing patterns, documentation, and structure that enable others to build on top of your work
- Experience integrating with APIs, backend services, and data pipelines
- Demonstrated fluency with AI-assisted development tools, with a clear perspective on how these tools are changing engineering workflows
- Excellent communication skills and the ability to translate between design and engineering contexts with clarity
- Experience working within or closely alongside design teams, with a genuine appreciation for design craft, visual quality, and interaction detail
- Experience with Core Animation, Core Graphics, Metal, or advanced motion and animation frameworks
- Familiarity with machine learning pipelines, personalization systems, or recommendation engines, and the ability to interface with these systems to improve user-facing experiences
- Experience setting up and managing internal tools, developer platforms, or prototype distribution systems
- Previous experience mentoring or enabling non-engineers in technical workflows
- Experience working in environments where design and engineering boundaries are intentionally blurred
- Familiarity with spec-driven development practices
- A deep understanding of the Apple design aesthetic, Human Interface Guidelines, and platform conventions
Responsibilities
- Architect and structure code projects so that designers can contribute effectively.
- Manage version control and collaboration workflows.
- Distribute prototypes through TestFlight and internal platforms.
- Ensure that what is built is maintainable, well-organized, and ready for engineering adoption.
- Take working prototypes and elevate them from proof-of-concept to structured, distributable artifacts.
- Facilitate handover and align on technical standards with engineering teams.
- Evaluate new tools to maintain the team's technical edge.
Benefits
- Employees at Apple are often offered comprehensive benefits that support physical and mental well-being—flexible medical plans, confidential counseling, onsite wellness centers at major campuses, and resources for fitness and daily life. Families typically receive fertility support, paid parental leave with gradual return, caregiving leave, and dependent-care guidance, while financial perks commonly include stock grants (with purchase discounts), 401(k) matching, and income-protection coverage. Employees also see robust time off, Apple University learning and tuition reimbursement, donation matching and paid volunteer hours, and deep product and partner discounts.
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