Sr. AR/VR Realtime Rendering and Graphics Software Engineer - RealityKit, Vision Products Software
AppleSr. AR/VR Realtime Rendering and Graphics Software Engineer - RealityKit, Vision Products Software
AppleLocation
Sunnyvale, CA
Type
Full-time
Posted
6/30/2026
Compensation
Not listed
Job description
The Realtime Rendering and Graphics Software Engineer will be a core member of the RealityKit rendering team at Apple, focusing on architecting and building advanced 3D graphics experiences for the Vision Pro and other Apple platforms. This role involves inventing next-generation rendering techniques and pushing visual quality to new limits. The engineer will work closely with hardware engineers, graphics API experts, designers, and technical artists to transform innovative graphics research into production-ready solutions. Additionally, the role includes mentoring and guiding other engineers while fostering a culture of excellence and collaboration.
Requirements
- Bachelor's degree in Computer Science or a related technical field.
- 10 years of experience working on 3D realtime rendering applications.
- Proven experience leading and managing engineering teams, including mentoring and developing engineers.
- High proficiency in writing safe, performant C++ code.
- Knowledge of the graphics pipeline, modern rendering techniques, and image processing.
- Experience with modern graphics APIs such as Metal, Vulkan, Direct3D 12, and WebGPU.
- Familiarity with shading languages including MSL, HLSL, GLSL, and WGSL.
- Ability to solve problems in 3D geometry using linear algebra.
- Experience with all stages of software development, from prototyping to performance optimization.
- Outstanding teamwork and communication skills.
- Passionate about owning and refining features.
- MS or PhD in Computer Science or a related technical field.
- Experience developing modern rendering pipelines in 3D engines.
- 3D game development experience with shipped titles.
- Experience leading larger or cross-functional engineering teams across multiple projects.
Responsibilities
- Architect and build state-of-the-art 3D graphics experiences for the Vision Pro and Apple platforms.
- Invent next-generation rendering techniques to enhance visual quality.
- Transform pioneering graphics research into production-ready solutions.
- Guide and mentor engineers while setting technical direction.
- Foster a culture of excellence and collaboration within the team.
- Deliver high-quality and performant real-time graphics features for developers across the Apple ecosystem.
Benefits
- Employees at Apple are often offered comprehensive benefits that support physical and mental well-being—flexible medical plans, confidential counseling, onsite wellness centers at major campuses, and resources for fitness and daily life. Families typically receive fertility support, paid parental leave with gradual return, caregiving leave, and dependent-care guidance, while financial perks commonly include stock grants (with purchase discounts), 401(k) matching, and income-protection coverage. Employees also see robust time off, Apple University learning and tuition reimbursement, donation matching and paid volunteer hours, and deep product and partner discounts.
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